FILE(GLOB_RECURSE GlimmerEditorSources ${CMAKE_SOURCE_DIR}/Editor "*.cpp" "*.c" "*.h")

add_executable(GlimmerEditor ${GlimmerEditorSources})
# target_include_directories(GlimmerEditor PUBLIC ${CMAKE_SOURCE_DIR})
# target_link_libraries(Editor Engine)
# install(DIRECTORY "${PROJECT_SOURCE_DIR}/Assets" DESTINATION "${CMAKE_CURRENT_BINARY_DIR}")